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by David Jaques-Watson
This article was originally posted to the pre-magazine Freelance Traveller website in 2000, and was edited into this form to appear in the October 2014 issue.
Introduction
Throughout history, humaniti has been governed by laws and customs designed to keep societies from lapsing back into savagery and barbarism. The enforcement arm of society is the police force.
General Background
Police forces occur at several levels. A world may have metropolitan forces for each of its large cities, several constabulary forces for its lesser populated areas, a para-military force stationed against rebels in the outback, and one or more overall planet-wide investigatory agencies. Many times there will be several layers of police organisations, sometimes with overlapping jurisdictions, and often working at cross-purposes.
Within the Imperium, law and justice exists on three levels. At the planetary and local level, low justice governs everything from homicide to littering. At the subsector level, middle justice protects helpless societies from exploitation, and protects all societies from excessive military action. At the highest, Imperial, level, high justice prevents revolt against Imperial authority; keeps the peace between worlds, subsectors and sectors; upholds the rights of sentients; and preserves free trade among member states. High justice is presided over by the Imperial Ministry of Justice (MoJ), and enforced by the Imperial Navy, Army, and Marines, often assisted by the Security Branch of the IISS Operations Office.
The lowest two levels of law and justice are covered by this character generation system. MoJ characters have a separate MoJ character generation system, although Police characters do have opportunities to transfer up.
Police
The general term for officers serving in any form of police force, regardless of rank, branch, or type of force, is police.
Police Ranks
Ranks for characters in the police are shown in the Police Table of Ranks. Ranks O1 to O7 are called commissioned police officers. Ranks E1 to E7 are simply called police officers, and correspond to enlisted rank in the military.
Initial Activities
A beginning Police character must determine if their homeworld is Aggressive (more likely to use weapons to control tense situations) or Non-Aggressive (more likely to use negotiation to control such situations). If Grand Census or World Builder’s Handbook is available and the homeworld is known, then check the world’s Aggressiveness Action. Militant and neutral worlds are considered Aggressive for the purpose of these rules, whereas peaceable and conciliatory are considered Non-Aggressive.
Pre-career Options
Once the character’s statistics are rolled, their homeworld determined, and their default skills allocated, characters intending to follow a Police career may consider attending College.
Enlistment
Enlistment is automatic (if desired) for College graduates. College graduates and normal enlistees begin with rank E1; College honours graduates begin with rank O1.
Terms of Service
A term of service is four years long. Each term is subdivided into four one-year assignments, each resolved separately. At the end of a term, a character can attempt to re-enlist or elect to muster out.
Branch Assignment
Upon enlistment, the character must roll on the following table for their branch assignment. A character with SOC 9+ may choose any branch. Characters must stay in their assigned branch unless they undergo Cross-Training in another branch, in which case they can transfer to the new branch at the beginning of a new term of service.
Optional DMs: if STR 9+, DM-2; if END 7+, -1; if INT 8+, DM+1; if SOC 9+, DM+2.
Brownie Points
Brownie points (BPs) are special DMs received for significant success efforts on the part of a character. A brownie point may be used as a special DM on any die roll after it has been rolled. Once expended in this way, a brownie point is used up for good. Any number of brownie points may be used on a given roll, as long as the character has them available. They may be accumulated for as long as desired and used whenever desired.
For police characters, BPs include:
No BPs are awarded for a Wound Ribbon.
Basic/Advanced Training
Basic and Advanced Training together comprise the first year of the Police character’s first term. Characters from Unagressive worlds receive Brawling; characters from Aggressive worlds receive Gun Combat. All characters receive an additional two skills rolled on the appropriate Branch Skills table.
Career ResolutionAssignment Determination
Each year, roll 2D on the appropriate Assignment Table to determine the character’s basic assignment for the year. If Special Duty is received, roll on the appropriate Special Assignment table.
Assignment descriptions are as follows:
Special Duty descriptions are as follows:
Assignment Resolution
Roll on the appropriate table for the year in order to determine survival, decorations, promotions, and whether skills are acquired.
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